McManhunt

1.21.x OnlineSprawdzono
ms.mcmanhunt.com

v3.3.7 McManhunt Network [1.21.11-26.3] ᴘʀᴏꜰɪʟᴇꜱ • ʟᴇᴠᴇʟꜱ • ꜱᴛᴀᴛꜱ • ʀᴀɴᴋᴇᴅ

163/5000Opóźnienie 731 ms

Posty 2

McManhunt Network’s v3.3.8 gives every lobby menu a full redesign, with bigger buttons and fewer clicks between you and a game. The main menu now shows player counts for each mode, while Ranked lets you choose Runner, Hunter, or Random before queueing. Cosmetics get larger previews, and the Store and Ranks share one menu.

There are some handy party and profile tweaks too. You can sort friends, see what they’re playing, and hide your level from everyone or limit it to friends. Ranked players can check head-to-head records with /h2h, including recent matches.

Party games get a few nice QoL changes: you can pin up to three Bingo tasks above your hotbar, Lockout is now the default Bingo mode, and Random Item’s first drop comes sooner. The update also fixes several bugs, including a Shared Inventory issue that could bring old gear back after rejoining. GG to anyone who likes a smoother route from the lobby to the action.

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MCManhunt Network’s v3.3.7 update brings Minecraft 26.3 support, a new collection, and changes to how leaving a match is handled. You can also join on versions 1.21.8 and up.

The Invictus collection has seven gold weapon skins, a helmet and armor set, a Heavenly Stag mount, a Sunbeam kill effect, and a Comet arrow trail. It’s available in the store until November 21.

Leaving rules now depend on the situation: using /forfeit in a party carries no penalty, while other exits can lead to warnings and a matchmaking pause. Ranked players who lag out or crash can use /rejoin; the win-claim delay is now 60 seconds to give them time to return.

There are plenty of gameplay tweaks too. Manhunt runners get a direction toward the nearest good structure, Bingo has more mobs, and party leaders can set a Hitmen respawn timer. New /privacy and /firstjoin commands round things out, alongside bug fixes for spectators and Auto Smelt.

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