Minecraft plugin FastAsyncWorldEdit
Information about FastAsyncWorldEdit and servers where it was found
🔌 About FastAsyncWorldEdit
FastAsyncWorldEdit is a Minecraft plugin designed to perform large and frequent world edits asynchronously to avoid blocking the server. It is a high-performance fork of WorldEdit that focuses on memory and CPU improvements, safer multi-user editing, and additional editor features useful to builders, mapmakers, and network administrators.
🎯 Purpose
The plugin's core purpose is to let server staff and developers perform very large edits (schematics, mass replacements, region fills, copy/paste) and to provide persistent history, rollback, and clipboard services while minimising impact on server tick performance.
⚙️ Features
- Asynchronous edit processing with multiple placement modes (blocks, chunk placement, world/CFI) to reduce main-thread load.
- Large-edit support and safeguards for multi-player servers (per-player limits for entities, tiles, memory, changes, iterations, regions, inventory).
- Clipboard web integration and multi-server/cross-server clipboards.
- Unlimited per-world undo/redo history, inspection and rollback tools for searching and restoring changes.
- Extended WorldEdit-compatible API surface and asynchronous wrappers for common operations.
- Many additional brushes, tools, masks, pattern syntaxes, transforms, and schematic formats (including repair for partially corrupt schematics).
- Visualization, targeting modes, scroll actions, biome mixing, in-game world painting, image importing and schematic visualization features.
- Logging controls (configurable compression and buffering) and a bypass option for unlogged fast edits.
🧩 Who It Is For
- Server administrators and moderators who perform large builds or manage creative/creative-like areas.
- Mapmakers and builders who need to paste, transform, and manage very large schematics.
- Network operators that require safe, high-throughput editing across multiple backend servers.
- Developers who need WorldEdit-compatible API behavior but want asynchronous, non-blocking operations.
🏗️ Example Use Cases
- Pastes and transforms a very large schematic without causing major tick lag to players online.
- Searches recent history and performs a targeted rollback after an accidental large change.
- Uses persistent clipboards to share builds between servers or team members.
⚙️ Installation
📥 Setup
- Download the official plugin jar from a trustworthy release page (Modrinth or the plugin resource page).
- Place the jar into your server's
plugins/folder. - Restart the server and check console logs to confirm the plugin loads correctly.
📦 Dependencies
- FAWE integrates with protection plugins; known supported integrations include WorldGuard and PlotSquared (listed as supported integration, not required core dependencies).
🧠 Technical Notes
- FAWE maintains API compatibility with WorldEdit and adds asynchronous wrappers so many WorldEdit plugins work with FAWE's asynchronous operations.
- Officially supported server platforms include Bukkit/Spigot/Paper/Purpur. Confirm exact compatibility with your server build before deploying.
- Releases and compatibility notes cover modern Minecraft versions (multiple 1.16.5+ and 1.20/1.21 series are listed by the project); check the release you download for exact supported versions.
- The project is published under the GPL-3.0-only license.
🤝 When This Plugin Is Useful
If you routinely perform large-scale editing, run creative or large-builder servers, or need WorldEdit API behaviour without blocking the main server thread, FastAsyncWorldEdit provides asynchronous operations, enhanced tooling, and rollback/history features that reduce edit-related interruptions and make large edits safer on live servers.
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The FastAsyncWorldEdit plugin page shows which servers monitoring found this plugin on, and which platforms and versions it appears with.
Plugins may add commands, economy, protection, permissions, mini-games, integrations, or other mechanics. The actual role of FastAsyncWorldEdit depends on each server's configuration.
Data is generated automatically from technical server responses. If a server hides its plugin list, it may not appear in this section even if it uses FastAsyncWorldEdit.
Use the server list with FastAsyncWorldEdit to compare projects, check compatible versions, or find examples of how the plugin is used on public servers.