Semi-vanilla, no-hacks survival with Java & Bedrock crossplay — no land protection, a trading-based economy, a permanent map, and convenience teleport commands.
Enthusia SMP
╔══════ Enthusia · Chapter 2 ══════╗ ╚════════ Guild Update ═════════╝
How to connect
- Open Minecraft: Java Edition
Versions 1.7–26.3 work on this server.
- Go to Multiplayer → Add Server
Or use Direct Connection to join once.
- Paste the server addressplay.enthusia.info:25564
- Join and play
Select the server in the list and press Join Server.
Players online
Rating
Online now
11/100Server details
| Added | |
|---|---|
| Software | Velocity-CTD |
| Location | United States |
| Uptime | 99.92%Checks answered: 14,148 of 14,159 |
| Latency | 342 msMeasured by MSHQ |
| Peak | 56 |
| Last offline |
Versions
1.7.2 26.3Links
Permanent semi-anarchy survival with open PvP, player-run markets, guild progression, regular events and KOTH — supports both Java and Bedrock players.
🏰 About Enthusia SMP
Enthusia SMP is a permanent, vanilla-based semi-anarchy survival server that centers on player decisions, long-term history, and high-stakes gameplay. Bases can be found and raided, markets are run by players, and guilds form lasting rivalries — the world is meant to grow rather than reset.
🎮 Gameplay
Gameplay mixes straight vanilla survival with organized systems that give structure without removing risk. There are no land claims in the wilderness, so building, travel routes, and secrecy matter. Events and arena systems give players non-survival outlets for combat and competition while normal survival remains the core experience.
⚔️ Game Modes
🪓 Survival
Permanent single world survival with a very large border designed for long-term builds, base hunting, and player-driven infrastructure.
⚔️ PvP
Open PvP is part of the server: controlled arenas (warzone, warpit and specialty arenas) exist for staged fights, while the wilderness allows full survival PvP with the usual vanilla risks.
🩸 Events & Competitive Play
Regular events (hourly) and recurring KOTH (scheduled) use separate inventories so players can join without risking survival gear. Duels are also available on demand.
✨ Features
- No wilderness land claims — bases can be discovered and raided.
- Player-run Market stalls with rentable shop slots and direct trading.
- Guild system for shared identity and group progression (leaderboards track notable guilds and players).
- Multiple PvP arenas and scheduled competitive events (KOTH, hourly events, duels).
- Separate event inventories so participation doesn't endanger survival gear.
- Large, permanent world intended to preserve server history and player projects.
- Java and Bedrock support (crossplay) with modern client versions supported.
💰 Economy and Progression
The economy is player-driven: raw gold is the common currency and market stalls allow players to set their own prices. Progression comes from trading, reputation, guild activity, and survival success rather than forced gated systems.
🛡️ Community and Rules
Enthusia formally allows raiding, griefing and open PvP in the wilderness while protecting spawn and market areas. The rules emphasize player safety and fair play: harassment, exploit abuse, cheating and ban evasion are prohibited; public chat moderation is in English; there are explicit policies on allowed and prohibited mods/clients and a ticket-based enforcement system.
🧭 Who Should Play Here
This server is best for players who enjoy risky survival, emergent player stories, base hunting, trading and competitive PvP. It fits builders who like tense long-term projects, traders and market-minded players, and groups that want guild progression without faction territory systems.
🔌 Connection Notes
Java and Bedrock editions are supported and modern client versions are accepted. Check the server site and wiki for edition-specific join instructions and any required client options.
🤙 Friend Tip
Read the rules and wiki before you settle in: the world keeps its history, so plan builds and trades with the risk of discovery and raiding in mind.
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