Project AZOTH ๐—ฅ๐—˜๐—š๐—œ๐—ข๐—ก๐—ฆ | ๐—ฆ๐—จ๐—ฅ๐—ฉ๐—œ๐—ฉ๐—”๐—Ÿ | ๐—–๐—›๐—”๐— ๐—ฃ๐—œ๐—ข๐—ก๐—ฆ

1.7โ€“1.21 OnlineChecked
play.projectazoth.net:30070

โ—“ โ—“ โ—“ โ—“ Project AZOTH โ—“ โ—“ โ—“ โ—“ ๐—ฅ๐—˜๐—š๐—œ๐—ข๐—ก๐—ฆ | ๐—ฆ๐—จ๐—ฅ๐—ฉ๐—œ๐—ฉ๐—”๐—Ÿ | ๐—–๐—›๐—”๐— ๐—ฃ๐—œ๐—ข๐—ก๐—ฆ

14/151Latency 381 ms
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When players are online

Last 30 days

Average players per day

Last 30 days
How we collect data

MSHQ pings Project AZOTH ๐—ฅ๐—˜๐—š๐—œ๐—ข๐—ก๐—ฆ | ๐—ฆ๐—จ๐—ฅ๐—ฉ๐—œ๐—ฉ๐—”๐—Ÿ | ๐—–๐—›๐—”๐— ๐—ฃ๐—œ๐—ข๐—ก๐—ฆ every 10 minutes from its own servers. A missed ping counts as offline with 0 players, and a day without pings counts as 0.

The period and the heatmap use your time zone; daily values are UTC days. Latency is measured from MSHQ servers, not from your computer.