Enthusia SMP

1.7–26.3 OnlineTjekket
play.enthusia.info:25564

╔══════ Enthusia · Chapter 2 ═══════╗ ╚══ Guilds ◆ Build together. Leave a legacy. ══╝

11/100Latens 473 ms

Sådan forbinder du

  1. Åbn Minecraft: Java Edition

    Versionerne 1.7–26.3 virker på denne server.

  2. Gå til Multiplayer → Add Server

    Eller brug Direct Connection for at deltage én gang.

  3. Indsæt serverens adresse
    play.enthusia.info:25564
  4. Deltag og spil

    Vælg serveren på listen og tryk Join Server.

Spillere online

Bedømmelse

MSHQ-vurderingMSHQ-vurdering 57,41
Servere med Java-ping#558af 7.158
Placeringer opdateret

Online nu

11/100
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Højdepunkt: 56Alle spillere →

Serverdetaljer

Tilføjet
SoftwareVelocity-CTD
Placering United States
Uptime99,92 %Besvarede tjek: 14.149 af 14.160
Latens473 msMålt af MSHQ
Top56
Sidst offline

Versioner

1.7.2 26.3

Links

Permanent semi-anarchy survival med åbent PvP, markeder drevet af spillere, guild-progression, regelmæssige events og KOTH — understøtter både Java- og Bedrock-spillere.

🏰 About Enthusia SMP

Enthusia SMP is a permanent, vanilla-based semi-anarchy survival server that centers on player decisions, long-term history, and high-stakes gameplay. Bases can be found and raided, markets are run by players, and guilds form lasting rivalries — the world is meant to grow rather than reset.

🎮 Gameplay

Gameplay mixes straight vanilla survival with organized systems that give structure without removing risk. There are no land claims in the wilderness, so building, travel routes, and secrecy matter. Events and arena systems give players non-survival outlets for combat and competition while normal survival remains the core experience.

⚔️ Game Modes

🪓 Survival

Permanent single world survival with a very large border designed for long-term builds, base hunting, and player-driven infrastructure.

⚔️ PvP

Open PvP is part of the server: controlled arenas (warzone, warpit and specialty arenas) exist for staged fights, while the wilderness allows full survival PvP with the usual vanilla risks.

🩸 Events & Competitive Play

Regular events (hourly) and recurring KOTH (scheduled) use separate inventories so players can join without risking survival gear. Duels are also available on demand.

✨ Features

  • No wilderness land claims — bases can be discovered and raided.
  • Player-run Market stalls with rentable shop slots and direct trading.
  • Guild system for shared identity and group progression (leaderboards track notable guilds and players).
  • Multiple PvP arenas and scheduled competitive events (KOTH, hourly events, duels).
  • Separate event inventories so participation doesn't endanger survival gear.
  • Large, permanent world intended to preserve server history and player projects.
  • Java and Bedrock support (crossplay) with modern client versions supported.

💰 Economy and Progression

The economy is player-driven: raw gold is the common currency and market stalls allow players to set their own prices. Progression comes from trading, reputation, guild activity, and survival success rather than forced gated systems.

🛡️ Community and Rules

Enthusia formally allows raiding, griefing and open PvP in the wilderness while protecting spawn and market areas. The rules emphasize player safety and fair play: harassment, exploit abuse, cheating and ban evasion are prohibited; public chat moderation is in English; there are explicit policies on allowed and prohibited mods/clients and a ticket-based enforcement system.

🧭 Who Should Play Here

This server is best for players who enjoy risky survival, emergent player stories, base hunting, trading and competitive PvP. It fits builders who like tense long-term projects, traders and market-minded players, and groups that want guild progression without faction territory systems.

🔌 Connection Notes

Java and Bedrock editions are supported and modern client versions are accepted. Check the server site and wiki for edition-specific join instructions and any required client options.

🤙 Friend Tip

Read the rules and wiki before you settle in: the world keeps its history, so plan builds and trades with the risk of discovery and raiding in mind.

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