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HyCraft has patched several SkyWars issues and added 23 maps to Solo, giving you more variety when you queue up. Kit stats now display correctly, and replays should line up with their maps again.

The kit-stat menu had been looking up the wrong kit, while some modes weren’t recording which kit players used. Solo’s old kit data was saved and will now show up, but past Team and lab-mode stats can’t be recovered. New matches in those modes will count correctly, and the tournament mode’s Rusher kit bug was fixed too.

Solo’s rotation grows from 91 maps to 114 with 23 maps that were previously exclusive to Team. One addition, Bolivia, has 64 islands, so it could make for much larger matches than usual.

Replay recordings now store their own map reference point instead of relying on a separate list. Existing SkyWars and BedWars replays were also corrected, though some older ones may still be offset if their map’s reference point changed after recording. The fixes are already live.

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Leone Network’s Core Raiding has kicked off a new season with a Wild West makeover. The spawn, Warzone, KOTH and head-hunt area all get the new theme, so there’s a fresh look for the next round of raiding and PvP.

Dungeon Waves are back at /warp dungeon, and shulker boxes are now available in the shop. Players with Chaotic rank or higher can use /repair, while a kill now takes you out of combat. KOTH and boss timers also show on the scoreboard, and skill points are easier to earn for faster progression.

The season tracks Team Points, with rewards for the top three teams at the end: $20 and a unique tag for first, $15 for second, and $5 for third. The payouts are paid to each team’s leader. Prices for diorite, potions and enchanted books have also changed, so check the new shop prices before stocking up.

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marCloud’s PracticePVP server is already live, so you can jump in and test its duels. It’s built around a clean PvP setup, with custom knockback profiles and settings you can adjust in-game.

You can warm up against bots at four difficulty levels, from Noob to Tryhard. The developers say the bots use a Minecraft physics simulation and are still early in development, so they’re asking players to report bugs through /helpop or Discord. Party options include split fights, free-for-alls, bot battles, and party-versus-party matches.

The available kits cover Boxing, BuildUHC, Classic, NoDebuff, and Sumo. Leaderboards track daily through lifetime stats. Tournaments, replays, match stats, and ranked matches are listed as planned features, not current ones.

The team says the server uses fully custom code and has been tested under load with 500 bots on 512 MB of RAM. A neat one to check out if you’re after a practice PvP grind.

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Galaxite’s Season X, Update 26 brings a hefty round of changes to BlasterWars, from smoother performance to new ways for matches to play out. If you jump into the server, there’s a lot to get used to.

Players now start with 32 blocks, can build objectives upward, and need line of sight to count as being at one. Respawns and spawn protection have also been adjusted, while a batch of fixes tackles lag, stuttering, and other match issues. Touch players get auto-fire, and claiming bits now gives XP.

CTF flags can be captured even if your own flag isn’t home, and can be returned instantly by moving near them. Frontline gets a shorter attack timer, overtime during captures, visible capture progress, and a new phased attack-and-defend setup. Several Juggernaut weapons were nerfed, while Enforcer and Demolitionist also get tweaks; the Seeker Bot is faster.

The update also fixes issues across Galaxite’s other games and adds ELITE Thrones Core and Fighter Dropship items.

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MineBuilders has a detailed RustV2 wiki for players finding their feet on the server. It runs from your first session all the way through endgame bosses, so you can check the rules before a raid or event catches you off guard.

The starter tips cover gathering, crafting, setting up a base, and using protected time to learn the map. There’s also a handy command reference for factions, tournaments, tracking KOTH, and temporary login passwords. Base-builders get specifics on claims, block removal, door protection, C4 rules, and using TNT to shape natural terrain.

For the combat grind, the guide compares armor and weapons, explains radiation gear and FairPlay team balancing, and lists boss fights with suggested team sizes and gear. It also covers loot sources, vehicle controls, planes, and map events like Stronghold and Meteor. Worth a look if you’re new to RustV2 or want the server’s custom mechanics in one place.

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MineBuilders’ RustV2 wipe is scheduled for October 24, 2026, and the changelog adds plenty to the server’s survival-combat mix. Heads up if you play there: more changes may still be added before wipe day.

Two new bosses are on the way: high-difficulty Sentinel and medium-difficulty Huskrot. The Rotrider mini-boss is being added to Farm Rad, where it drops Huskrot’s boss key, and a new zombie dungeon replaces Cobble 1. Safezone drone defenses will also respond when they detect players attacking others.

The equipment update brings the CR56 and Mosin–Nagant, plus a complete Uzi rework. You’ll be able to brew drugs like Xox at a brewing stand using specific ingredients; Xox boosts melee damage and haste but lowers damage resistance. Market search is coming, Farm loot is adjusted, mines can now trigger chain reactions, and the Vector is nerfed. The glider fall-damage system and recoil-related false bans are also being addressed.

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Ein MiniWarGear-Kit-Turnier kommt zu SteamWar: Die Teams bauen und kämpfen mit einem gemeinsamen Satz an Kanonen- und Schildtechnik. Veranstaltet wird das Event von WarGear_Titan (TheBreadBeard); in der Ankündigung wird darauf hingewiesen, dass es kein offizielles SteamWar-Turnier ist.

Teams können einen privaten MWGKit26-Bauplan einreichen. Pro Match dürfen bis zu zwei Spieler teilnehmen. Einsendeschluss ist der 26. August 2026; berechtigte Teams können bis zum 28. August Hotfixes einreichen. Das Turnier soll am 30. August um 16:00 MESZ beginnen.

Die wichtigste Bauvorgabe: Kanonen und Schilde müssen aus dem offiziellen Kit stammen. Teams dürfen bestimmte begrenzte Anpassungen vornehmen, etwa die Verzögerung von Repeatern, Farben oder Schildabmessungen ändern. Kit-Ausrüstung darf jedoch nicht mit externer Technik kombiniert werden, und Kanonen dürfen nicht mit anderer Technik verbunden sein. Im Kit enthaltene Windladungen sind erlaubt. Eine spannende Herausforderung für Kanonenbauer, die ihre Entwürfe in einem PvP-Event mit klaren Regeln testen möchten.

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