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Mineout is a free-for-all race where you tackle four very different ways of getting to the finish: bridging, elytra flight, Riptide trident hoops and parkour. Nucleoid’s making-of walks through how the minigame came together and the problems the builders had to solve along the way.

The original layout started with parkour, but testing showed that a strong start there could decide the whole race. The team moved bridging to the opening and parkour to the end, then added PvP and block decay so players couldn’t simply reuse someone else’s bridge. They also tightened the build area and stopped wool placement on barrier blocks to prevent side routes.

The elytra-to-trident transition got a neat fix, too: water catches flyers and guides them down through a small opening, while lower flyers can pass straight through. Much of the parkour and flight sections was generated with WorldEdit, then adjusted to make it playable. Mineout also supports solo time trials on Nucleoid.

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